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Suzuki had to use only personnel that were available and not assigned to other projects at the time. Ī small team of four programmers, a sound creator, and five graphic designers developed Out Run. They took many photos of the car from every side and recorded the sound of the engine. While in Monaco, Suzuki was inspired to use the Ferrari Testarossa as the playable car in the game, so when he returned to Japan he arranged for his team to find and photograph one. This tour included Frankfurt, Monaco, Rome, the Swiss Alps, the French Riviera, Florence, and Milan. He scouted Europe for two weeks in a BMW 520 for ideas. Additionally, Suzuki concluded that the US was too "large and empty" for the game's design. According to Suzuki's boss, Youji Ishii, Sega president Hayao Nakayama believed the US was too unsafe, and suggested Europe as a safer option. Suzuki initially conceived the game's setting across the United States, and he requested to scout various locations there. He disliked racing games where cars exploded on impact, and wanted gamers to enjoy the experience of driving and to feel "superior". His original concept was to base the game on the American film The Cannonball Run, of which he was a fan.
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Both are motorcycle racing games, and Out Run was Suzuki's chance to develop a car racing game. Hang-On was a good seller and Enduro Racer had been successful enough for Sega to consider a second production run. Development ĭuring the mid-1980s, Sega experienced success in the arcades with games developed by Yu Suzuki.
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The destinations represent different difficulty levels and each conclude with their own ending scene, among them the Ferrari breaking down or being presented a trophy. Near the end of each stage, the track forks to give the player a choice of routes leading to five final destinations. The game world is divided into multiple stages that each end in a checkpoint, and reaching the end of a stage provides more time. The object of the game is to reach the finish line against a timer. The road curves, crests, and dips, which increases the challenge by obscuring upcoming obstacles such as traffic that the player must avoid. The camera is placed near the ground, simulating a Ferrari driver's position and limiting the player's view into the distance. Out Run is a 3D driving video game in which the player controls a Ferrari Testarossa Spider from a third-person rear perspective. Out Run is considered one of the most influential racing games, cited as an influence upon numerous later video games, playing a role in the arcade video game industry's recovery, and providing the name for a popular music genre. It was ported to numerous video game consoles and home computers, becoming one of the best-selling video games at the time and selling millions of copies worldwide, and it spawned a number of sequels. The game was a critical and commercial success, becoming the highest-grossing arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. The goal is to avoid traffic and reach one of five destinations.
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It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. Out Run (also stylized as OutRun) is an arcade driving video game released by Sega in September 1986.